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AI Insights · Timothy · April 2024

Top 5 Horror Games on Android in Qatar: Q1 2024

Explore the performance of the top 5 horror games on the Android platform in Qatar during Q1 2024, with insights on downloads, revenue, and active users.

Top 5 Horror Games on Android in Qatar: Q1 2024

In the first quarter of 2024, the horror game genre on the Android platform in Qatar saw various trends in downloads, revenue, and active users. Here’s a detailed look at the performance of the top 5 horror games based on data from Sensor Tower.

Mystery Matters from Playrix showcased interesting trends. The app experienced a peak in weekly revenue during mid-January, reaching approximately $622, but saw a gradual decline towards the end of the quarter, dipping to about $46 by late March. Weekly downloads fluctuated, starting at 55 in early January, dropping to a low of 4 in mid-March, but then spiking to 120 in the last week of March. Active users followed a similar pattern, beginning the quarter at 132, experiencing a dip in mid-February, but ultimately rising to 222 by the end of March.

Dead by Daylight Mobile by Behaviour Interactive showed steady growth in weekly downloads, starting with 26 in the first week of January and peaking at 54 in mid-March. Revenue remained modest but saw a significant increase in early March, reaching $108. Active users exhibited a positive trend, increasing from 675 in early January to 785 by the end of March, with a notable peak of 891 in mid-March.

Poppy Playtime Chapter 2 from Mob Entertainment had limited activity in terms of downloads and revenue. The app did not register any weekly downloads throughout the quarter. However, it saw a minor revenue increase in March, peaking at $37 in mid-March.

Myths of Moonrise by StarFortune saw a mixed performance. Revenue was highest in the first week of January at $33 but dropped to $0 for several weeks, with a slight recovery to $27 in the last week of March. Downloads varied, starting at 8 in early January, peaking at 25 in mid-March, and slightly decreasing to 22 by the end of the quarter. Active users showed a steady presence, starting at 74 in January and maintaining around 88 by the end of March.

Identity V from NetEase Games experienced consistent weekly downloads, starting at 9 in early January and gradually increasing to 27 by mid-March. Revenue was sporadic, with notable peaks of $50 in mid-February. Active users remained relatively stable, beginning the quarter at 228 and ending at 284, with a peak of 293 in mid-March.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024